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On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev's limited maps soon raised opportunity for a game changing idea. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Gameplay was dramatically different from Survival Test and paved the way for future game modes to come. Players would play on a limited map with dimensions determined by the shape and size characteristics.
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As it progressed, its gameplay became standardized to that of Minecraft today, however with far fewer features. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire.
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Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below.
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New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana, Beast Boy, Steve (mob) and Black Steve. Indev version 0.31 was put to the public at /indev and available only to people who had purchased the game (which cost €5), therefore making Indev the first paid version of Minecraft. Indev was initially released on Decemafter Notch received requests to let the community try out new features he was implementing. Indev was phased out in favor of Infdev after infinite maps were to be added into the game. Indev (short for " in development") was the third phase of Minecraft's development cycle and an older test version of Minecraft's Survival mode, which succeeded Survival Test in Classic Mode, and was the second Minecraft development stage to have some of its versions released to the public.
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